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Contents.History Wizards released d20 Modern in 2002 at the same time the company was revamping its role-playing game.: 288 Wizards expanded from their work with the game, developing one of d20 Modern's setting into a full sourcebook, the (2003). And afterward they extended d20 even further, with the science-fiction (2004) and the historical (2005). They closed out the line in 2006 with another campaign setting, the classic (2006) for d20 Modern.: 292 Alterations to the d20 System. Main article: Basic classes In d20 Modern, each character is referred to as a hero. All heroes start with a first-level, basic class.
Each basic class corresponds to one of the six in the. Each basic class has its own set of skills, feats, talents, saves, hit dice, wealth bonus, and so on. A beginning basic hero will become a more specific advanced-class hero at later levels, depending on which abilities a player favors for their character.The six basic classes are:. The Strong Hero, based on Strength (STR). These heroes are brawny, and they greatly favor melee combat. The Fast Hero, based on Dexterity (DEX). Nimble, quick, and able to evade most incoming attacks.
The Tough Hero, based on Constitution (CON). Difficult to take down and can resist most sicknesses. The Smart Hero, based on Intelligence (INT). A know-it-all hero with an edge in brain-intensive skills. The Dedicated Hero, based on Wisdom (WIS). A highly intuitive and vigilant hero. The Charismatic Hero, based on Charisma (CHA).
A hero with personal magnetism and a way with words.Advanced Classes In addition to basic classes, there are also advanced classes. Similar to basic classes but with requirements to fulfill. There are 14 advanced classes for which a player character may qualify over time. Acolyte.
Bodyguard. Daredevil. Field Medic. Field Scientist.
Gunslinger. Infiltrator. Investigator.
Mage. Martial Artist. Negotiator. Personality. Soldier. TechieAdvanced classes can be less or more easily achieved depending on the hero's basic class.
For instance, a Tough Hero can be an excellent candidate for Bodyguard or Daredevil, but would have more difficulty becoming a Techie or Acolyte.At later levels, the player may choose to multi-class their hero; for example, a Strong and Dedicated Bodyguard (two basic classes, one advanced), or a Smart Investigator and Field Scientist (one basic, two advanced). There are no limitations in the rule set as to how many classes a hero may have, but two or three are typical. Dividing experience and character development between too many classes results in breadth at the cost of having weaker abilities in each class.Some gamemasters (GMs) may set restrictions on certain advanced classes in their campaign.
E.g., the advanced classes might require more experience points to acquire, or some might not be available until specific objectives have been reached in the game campaign. GMs may also entirely rule out certain classes, e.g. Acolyte and Mage because their spell-casting abilities do not fit the GM's scenario.Action Points One of the interesting additions to the system was the action points. Actions points are used by characters to affect game play greatly. Whenever a character spends one action point, the character receives a small boost in his or her skill checks, ability checks, level checks, or saving throws.
There's a bit of restriction when and where to use them. As the character spends these points, they're very limited. However, through level advancement, he or she replenishes spent action points.Feats, Skills, and Items In order to fit the d20 Modern setting, some skills and items are reworded and rebalanced, and both the feats and skills mechanics receive expansions.Also included are game statistics for both modern weapons and 'archaic' weapons, such as swords, axes, and crossbows.Occupations and Wealth Bonus Occupations aren't considered classes but act as a job or career that a character holds. He or she may hold multiple occupations, but over time.
There are over 19 different occupations and each with its own restrictions, such as age. As well, they open more options when choosing skills and higher Wealth bonus. The 19 occupations are: Academic, Adventurer, Athlete, Blue Collar, Celebrity, Creative, Criminal, Dilettante, Doctor, Emergency Services, Entrepreneur, Investigative, Law Enforcement, Military, Religious, Rural, Student, Technician, and White Collar.Instead of using real world currency, such as (USD) or (EUR), it’s been replaced with the Wealth bonus. It functions just like any real world currency: income, credit, debit, to deposit or withdraw, purchasing and selling, and so on.
It also defines the characters' financial conditions, from being opulent to impoverishment. All characters have their own wealth.
Determining wealth at first level, the player rolls a four-sided die two times (2d4), and then adds the results together. The result can be increased by occupation, the Windfall feat, and the Profession skill.
Whenever the character advances in level, the player rolls a Profession check.Campaign settings d20 Modern presents three sample campaign settings. These settings, unlike the rest of the book, feature the supernatural.Shadow Chasers In this setting, evil monsters, usually from one or more parallel dimensions, roam free around the world. However, most people do not see these creatures for what they really are, seeing instead a vague approximation which is still plausible in that person's beliefs about reality. (See.) For example, an would appear to the average person as a very burly man. The player characters are somehow capable of seeing through this veil, and typically take on responsibility for defending humanity from the monsters. It originally appeared as a d20 mini-game in issue #150.Agents of Psi In this campaign setting, magic (at least in the traditional sense) does not exist, but psychic capabilities called do.
Player characters typically work for a government agency investigating and/or using this quasi-supernatural force, but this is only a suggestion and is not strictly required by the rules. A novella taking place in this setting was published on the WotC website.Urban Arcana.
![Modern Modern](/uploads/1/2/5/3/125355186/650630773.gif)
Main article:In this setting, rule the boardrooms and rule the streets. It is a world where monsters and magic exist, yet the human psyche just cannot fathom them and covers up all supernatural events.
Some, however, break that barrier and become aware of the world around them, and help Mages, Acolytes, and other magical characters fight with monsters from another realm. This campaign setting combines aspects of the previous two settings ( Shadow Chasers & Agents of Psi) and uses the concept that all three settings coexist in the same reality (at least in Urban Arcana).Other settings Dark.Matter: Shades of Grey. Polyhedron #167 - Global Positioning: Arctic Research Station & Dark.Matter: Shades of GreyDark.Matter: Shades of Grey is a d20 Modern mini-game of conspiratorial suspense presented in issue #167 (also known as issue #108) and then as a stand-alone d20 Modern book, Dark.Matter, in September 2006. It is a remake of the campaign setting for. It uses concepts from the core d20 Modern RPG rules and the and sourcebooks, which are also recommended for use to get the most from the setting.Mecha Crusade Mecha Crusade was a campaign setting in issue #154 of ( issue #95).The setting was a take off of series, like or.Pulp Heroes. Polyhedron #149 - Pulp HeroesPulp Heroes started as a found in issue #149 (also known as issue #90).
Polyhedron #161 (also known as Dungeon #102) contained a d20 Modern 'update' of the Pulp Heroes mini-game.The setting allows one to play games that take place during the famous of literature, filled with ancient, power-hungry, vengeful, amazing, evil, bizarre, mystical, hard-boiled, trained, curious, eldritch, and various other fantastic people, places, and things.The worlds of 's and 's, and famous individuals like, and serve as perfect examples of this era.Many elements of Pulp Heroes were adapted into the later sourcebook.Thunderball Rally. Polyhedron #152 - Improved Initiative: d20 Innovation - Legendary Classes & Thunderball RallyThunderball Rally was the second mini-game in a brief series of previews for d20 Modern that appeared in the early issues of the third and last edition of, which was on the flipside of.Thunderball Rally, released as a preview for the d20 MODERN RPG in Polyhedron #152, is a d20 System mini-game about racing across the in 1976. The game creates an imaginary cross-country car race, and uses d20 System modern vehicle rules. The vehicle rules that were described in the game were also recommended for use with the previous d20 Modern mini-game preview Shadow Chasers ( Polyhedron #150).In Thunderball Rally, the player characters portray one of the crews in the largest, most lucrative, most illegal crosscountry road race in America.
Examples of the genre include, (and its later follow up/remake ), and, and iconic characters include the. Rules for player characters subsequently appeared in Polyhedron #153 as a homage to the 1978 film.Rulebooks TitleAuthor(s)ISBNPublication Dated20 Modern Roleplaying GameBill Slavicsek, Jeff Grubb and Rich Redman1 November 2002Bill Slavicsek, Jeff Grubb, Eric Cagle and Dave Noonan1 May 2003, and1 September 2003d20 Weapons LockerKeith J.
Potter1 February 2004Christopher Perkins, Rodney M. Thompson and JD Wiker1 August 2004James Wyatt1 March 2005Eric Cagle,1 June 20051 September 2005Rodney Thompson and JD Wiker1 February 2006d20 Critical LocationsEric Cagle, and Christopher West1 May 2006Wolfgang Baur and Monte Cook1 September 2006See also.References.